ABOUT ME

Highly motivated animator with 7+ years of experience animating a wide range of characters and creatures for films and television.
I have worked across various animation styles—from VFX-heavy, realistic productions like 'Ant-Man and the Wasp: Quantumania' and 'She-Hulk: Attorney at Law', to more stylized, cartoony projects such as 'Sonic the Hedgehog' and 'Saving Bikini Bottom: The Sandy Cheeks Movie'.
I have strong experience in both character and creature animation, including keyframe animation and motion capture (body and facial). I am also familiar with Unreal Engine, where I have worked on implementing animations into the engine, setting up state machines, and creating blend spaces to achieve smooth and responsive in-game performance.
I am passionate about storytelling and deeply invested in character performance. I am always looking for new challenges that push me to grow as an artist and inspire me toward greater accomplishments in the future.
